CIA uses boardgames for training

f your idea of a dream job is to design games for the CIA, chin up: there's a chance after all!  According to an article on CNN, the American intelligence agency frequently uses card and board games to train their intelligence officers and political analysts.  "Gaming," senior collection analysts David Clopper said, "is part of the human condition. Why not take advantage of that and incorporate into the way we learn?"

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Dating for geeks

As a geek, dates can be tough.  Consider your run-of-the-mill first date: you bring her (or him; we'll just pretend, for the rest of this article, that your date is a girl because everyone knows that there are no girls on the Internet) to a movie, then take her out to a nice candlelit dinner and, if everything goes well, maybe you go for a moonlit walk because that's the romantic thing to do.  Swoon.  Doesn't that sound perfectly lovely?

Except, of course, it isn't.


Modern boardgame design

Compare a modern boardgame like, say, Blood Rage to a classic like Risk.  At first glance, they appear similar: both see you moving armies across a map to conquer territory, fight one another and, in the process, probably ruin a couple of real-life friendships.  So what’s the point?  Why play Blood Rage when you can get the same experience through your battered, ancient copy of Risk?


IKEA furniture review

The whole Experience Point was pretty much entirely outfitted from IKEA.  From the sofas and cushions to the tables, chairs and bookshelves, as long as it can be fitted into flatpack form and given a funny Swedish name, we bought it from IKEA.  And, you know what, for the most part we're quite happy with them.  But beware!  Not all IKEA furniture are created equal, my friend.  Oh no.

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10 classic boardgames that should be replaced (p1)

Does this conversation sound familiar to you?

“Hey! Wanna play some boardgames?”
”Boardgames? Ugh. No thanks, I hate boardgames.”

You know what, though?  I understand.  If all you've ever played were games like Scrabble and Jenga and - god forbid - Monopoly, would you ever want to play a boardgame ever again?  I've got friends who would rather eat their own shoes than play another game of Risk, and frankly, I don't blame them.

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A beginning of sorts

Beginnings are rarely easy.  Take this one, for example.  As beginnings go, it's not great.  I mean, don't get me wrong, so far it's alright...  but it's not great.  It's certainly no "call me Ishmael", but at least it's not quite "it was a dark and stormy night".  Not yet, anyway; but this is, after all, just the beginning.

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