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Thursday Campaign

Last week on the Thursday game...

As they head out of Tradesville, they come upon a small swamp that echoes with the cries of a young child. Something in the swamp has created a little cradle out of marsh tree vines, and that a little baby boy (about nine months old) was currently being held in said cradle. They attempt to cut through the trees to get to the boy, but this angers the thing and causes it to attack. With little difficulty the party eventually manage to slay the creature, and they rescue the baby, who they take along with them and promptly name Roberto.

The rest of the journey proves uneventful, and the party find themselves in Yus, the capital city of Yaniel. Unfortunately, things do not seem well in Yus: the marketplace, once famed for its many and varied stalls, is quiet and filled with abandoned stalls, and a large makeshift barricade surrounds the entrance to Oligarch's Hill.


Approaching the Fiery Rooster tavern (where Mordai was told, by a thief in Tradesville, to call at if he wanted work), the party learn that a prominent farmer by the name of Sal was responsible for organising the barricade and the protest, and they are currently demanding the head of the court wizard because they he is responsible for the eternal winter.

The Rooster's innkeeper, the local fixer for the regional Thief's Guild, tells Mordai that he can consider this his first job for the Friends of the Cartwright: if he manages to disperse the protest, the guild will be happy to give him more profitable work in the future. He agrees, and the innkeeper tells him that since he's new to the city, he might want to look for Bo - a local priest of Vuloas and a friend of the Friends - and recruit him as a guide.

They do as the innkeeper suggest, and they eventually find the local temple of Vuloas in the basement of an unmarked building. As he ushers them into the tiny, dimly-lit temple, Bos introduces himself and appraise them of the situation: there's only one way in and out of the barricade, and the regular guard rotation makes it difficult for them to sneak past the entrance.

After several failed attempts at diplomacy and subterfuge, Bo uses his god-given powers to read the thoughts of the local guard and, with some help from the rest of the party, they make their way to Sal's tent. There, they find out that Sal is only demanding the head of the court wizard because a "blind prophet" told him that wizards were responsible for this eternal winter, and that the only way the winter will end is when all the wizards are dead.

Smelling magical corruption, Bo prays over Sal and channels the divine grace of his god into him, and in that instant, the haze that has been clouding Sal's mind over these few days lift from him. Now that the suggestion has been lifted from him, Sal becomes amenable to reason once more, and the party manage to convince him to lift his siege of Oligarch's Hill.


As the disgruntled farmers pack up and leave, a messenger from the fortified manor atop Oligarch's Hill rides up to the party and cordially invite them to meet with the Oligarchs of the city. They do so, and they soon find themselves in an opulent hall with three of the seven Oligarchs.

The Oligarchs offer the party a reward, and they happily accept a mixture of gold and grain. The Fifth Oligarch - who also happens to be the "court wizard" whose head the farmers were baying for - also offers the party further reward should they manage to find out more about the person responsible for inciting this nasty little rebellion: once they have any information, all they need to do is head to the Fiery Rooster and pass a message along to any Friend of the Cartwright.

Their job done, the party now make their way to a nearby portal to the Feywild that Trinity discovered and hope that it leads to the Road back to Northreach that Titania promised. Filled with equal parts fear and anticipation, they approach the threshold of the portal and watch as the world around them shifts and changes...


It is currently Late Spring.

The party has ??gp, the treasury ??gp, and Mordai's chapter has ??gp.

Notable items in the Keep include:

  • Golden Bracelet: the gold of the bracelet frames a thin sheet of marble that features, in the far-eastern bas-relief style of Lacio, the scene of an archer firing a greatbow at a dryad emerging from a pond. Two symbols of Krubivax - the empty circle of the new moon, and a skull with a worm crawling out of its eye socket - appear in the corners of the scene.

Notable guests of the Keep include:

  • Nicodemus, chief steward of the keep
  • Eldraz, Borock's clutchmate who's missing both his hands
  • Tyd, the Azer smith in the keep's forge
  • Egoveus, the human wizard living in the keep's tower
  • Garle, representative of Ankers & Co.
  • Halvenpaul, widowed captain of the guard
  • Gilran, lieutenant of Mordai's chapter


Earlier Event: September 19
Tuesday Campaign
Later Event: September 26
Tuesday Campaign